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DayZ’s just hit its highest-ever player count a decade after its standalone release-

The original DayZ mod was released in 2012 to near-instant popularity and, come December, it’ll be ten years since the standalone game entered early access on Steam. Originally launched in a pretty barebones state, the idea was always to build-out DayZ over the years to come and Bohemia Interactive has done just that: with a sizeable patch last week leading to the game’s largest number of concurrent players ever: 69,449, per Steamdb.

To briefly dig into the numbers, DayZ was hitting up to 45,000 concurrents back when it was first released, though from 2015 until late 2018 its player numbers seem to be in a managed decline (with a few odd spikes). But from 2019 onwards the game’s ongoing popularity with big streamers like Shroud, along with judicious use of free weekends and a couple of Humble Bundle appearances, has seen player counts rise and keep on rising: I believe the previous peak before this was on January 19, 2023, at around 63,000 players.

It’s hard to think of anything in DayZ that hasn’t changed over that time, even though it officially hit 1.0 back in 2018. The most recent patch had our own Chris Livingston wondering about the Ship of Theseus paradox because, at this point, Bohemia really does seem to have run out of things to replace: the case in point being it just got a brand-new sky.

As well as that the latest patch added the .308 DMR, a throwback to the original mod, and overhauled the Vybor Air Base (the name may not be familiar but you’ll recognise it as a place where you’ve died a lot).

One other change may be a bigger factor in this jump in player count however: spawn grouping, which puts players a little closer to each other when spawning rather than at random spots on the coast. Now, the most terrifying thing in DayZ is other people but, at the same time, I guess this ups your chance of some early action.

You could write a book on DayZ itself and its subsequent influence on the industry, from pioneering many of the ideas that underpin the battle royale genre to, arguably, creating our contemporary lust for unfinished survival games. Well, I suppose at least you can’t call DayZ unfinished now.

As for the future, thanks to the US Federal Trade Commission we know Bohemia is working on DayZ 2, but don’t expect to hear anything on that until the studio’s got ArmA 4 out of the way.

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Intel figures out how to make money again-

Intel’s revenue for the last three months was down 15% versus this time last year, but CEO Pat Gelsinger doesn’t seem to mind. He says of the company’s latest earnings represent “just great execution across every aspect of the business.” A surprisingly positive sentiment for what might appear on the surface to just be more bad news.

The reason for that positivity is that Intel is back to making money after a few rocky quarters underperforming in 2022. Last quarter, Intel lost $2.8B from $12B in revenue. This quarter, Intel made $1.5B from $13B in revenue.

Intel also gained $0.13 a share in the past three months, which doesn’t sound like much, however, is generally now assumed to be the beginning of a much-needed rebound. Margins were also up, which shareholders love to get into a fervour about.

“Strength in client and data center and our efforts to drive efficiencies and cost savings across the organization all contributed to the upside in the quarter and a return …

It’s mathematically impossible to beat Humble’s latest bundle of legendary CRPGs before Baldur’s Gate 3 comes out-

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Even if you only try to take on the Baldur’s Gate games in there, it’ll take you 159 hours. Doable so long as you don’t sleep between now and August 3 (PC Gamer does not recommend doing this, but I personally am curious to see you try).

But even if so-called science says you won’t be able to experience the full breadth of these bangers before Baldur’s Gate 3 eats up your August, they’re still well worth picking up. The full list of games in the bundle is: Baldur’s Gate 1 & 2 Enhanced Edition (plus the Siege of Dragonspear expansion

Manor Lords is at its best when ‘players craft their own stories’ and don’t rely on a dev-made tale, which ‘quickly became repetitive’-

If you’ve experienced the dramatic highs and lows of Manor Lords, then you’ll understand just how nail-biting this city builder and management game can really be. But instead of relying on a set story, the real drama comes from letting players live their best lives and create catastrophic situations all by themselves. 

The developer of Manor Lords, Greg “Slavic Magic” Styczeń, told players via Reddit that he “experimented with a story, but it quickly became repetitive, just like Tropico was for me as a player (subjective personal preference). My hope is a sandbox where the players craft their own stories via gameplay.” 

Manor Lords does have a very loose story when it comes to all the shenanigans surrounding rival Lords who have falsely tried to claim your land as their own. Although this serves as a way to include small battle sequences in the game rather than forwarding any story. 

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5 years after it closed for good, Gearbox confirms that the hero shooter Gigantic is coming back for a ‘limited time throwback event’-

Gigantic is—or was—a free-to-play “strategic hero shooter” that went into full release in July 2017 and almost immediately fell into misfortune. In November 2017, developer Motiga was closed, and just a couple months later publisher Perfect World announced that the game would suffer the same fate in July 2018. But now, improbably and unexpectedly, it looks like it might be making a comeback: Gearbox has confirmed that invitations to a “limited time throwback event” are legit.

The event first came to light in the Gigantic subreddit, after numerous diehard fans shared an email that went out today inviting them  to a three-day Gigantic play session, set to run October 5 to October 7. “Relive the good old days of playing this beloved strategic hero shooter” the email exclaimed.

Calling Gigantic “beloved” might be a bit of a stretch—its peak concurrent player count on Steam was 8,303, according to Steam Charts, but six months later that number was down …