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US announces $42 billion plan to make high-speed internet universal by 2030-

The White House today rolled out a plan outlining a road to universal high-speed internet access in the United States by 2030. The plan will draw on some $42 billion in funding from the $1 trillion 2021 infrastructure laws that Biden championed.

“It’s the biggest investment in high-speed internet ever. Because for today’s economy to work for everyone, internet access is just as important as electricity, or water, or other basic services,” said President Joe Biden at the White House on Monday.

The plan will be based on a Federal Communications Commission map, recently released, that highlights major gaps in access. Presumably it will also be based on the new broadband standard in the US of 100Mbps downstream, 20Mbps up.

News agency Reuters reports that the plan will most funding will hit larger states like Texas and California, as well as those with large underserved rural populations, like Virginia, Alabama, and Louisiana. It also includes money for US territories, like the Virgin Islands. Rural populations in these areas are forced to rely on slow, unreliable satellite internet connections. (I’d know—I live in one and would be forced to use it, but for the grace of a lucky nearby fiber internet trunk.)

An accompanying statement by Vice President Kamala Harris said that “24 million people in our country do not have access to high-speed internet, either because they cannot afford the monthly cost of a plan or because they live in communities that have not yet been fully connected to fiber-optic networks. Every person in our nation, no matter where they live, should be able to access and afford high-speed internet.”

High-speed internet access has long been a problem in the rural United States due to its remarkably low population density. Despite being either the third or fourth largest country by land area, it ranks 186th on a list of countries by population density. The early COVID pandemic shutdowns raised this issue en masse, as students in poorer more rural counties were unable to effectively access online course materials or attend virtual classes.

I’ll get back to you in 2030 about whether they succeed on this one.

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Intel figures out how to make money again-

Intel’s revenue for the last three months was down 15% versus this time last year, but CEO Pat Gelsinger doesn’t seem to mind. He says of the company’s latest earnings represent “just great execution across every aspect of the business.” A surprisingly positive sentiment for what might appear on the surface to just be more bad news.

The reason for that positivity is that Intel is back to making money after a few rocky quarters underperforming in 2022. Last quarter, Intel lost $2.8B from $12B in revenue. This quarter, Intel made $1.5B from $13B in revenue.

Intel also gained $0.13 a share in the past three months, which doesn’t sound like much, however, is generally now assumed to be the beginning of a much-needed rebound. Margins were also up, which shareholders love to get into a fervour about.

“Strength in client and data center and our efforts to drive efficiencies and cost savings across the organization all contributed to the upside in the quarter and a return …

It’s mathematically impossible to beat Humble’s latest bundle of legendary CRPGs before Baldur’s Gate 3 comes out-

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Even if you only try to take on the Baldur’s Gate games in there, it’ll take you 159 hours. Doable so long as you don’t sleep between now and August 3 (PC Gamer does not recommend doing this, but I personally am curious to see you try).

But even if so-called science says you won’t be able to experience the full breadth of these bangers before Baldur’s Gate 3 eats up your August, they’re still well worth picking up. The full list of games in the bundle is: Baldur’s Gate 1 & 2 Enhanced Edition (plus the Siege of Dragonspear expansion

Manor Lords is at its best when ‘players craft their own stories’ and don’t rely on a dev-made tale, which ‘quickly became repetitive’-

If you’ve experienced the dramatic highs and lows of Manor Lords, then you’ll understand just how nail-biting this city builder and management game can really be. But instead of relying on a set story, the real drama comes from letting players live their best lives and create catastrophic situations all by themselves. 

The developer of Manor Lords, Greg “Slavic Magic” Styczeń, told players via Reddit that he “experimented with a story, but it quickly became repetitive, just like Tropico was for me as a player (subjective personal preference). My hope is a sandbox where the players craft their own stories via gameplay.” 

Manor Lords does have a very loose story when it comes to all the shenanigans surrounding rival Lords who have falsely tried to claim your land as their own. Although this serves as a way to include small battle sequences in the game rather than forwarding any story. 

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5 years after it closed for good, Gearbox confirms that the hero shooter Gigantic is coming back for a ‘limited time throwback event’-

Gigantic is—or was—a free-to-play “strategic hero shooter” that went into full release in July 2017 and almost immediately fell into misfortune. In November 2017, developer Motiga was closed, and just a couple months later publisher Perfect World announced that the game would suffer the same fate in July 2018. But now, improbably and unexpectedly, it looks like it might be making a comeback: Gearbox has confirmed that invitations to a “limited time throwback event” are legit.

The event first came to light in the Gigantic subreddit, after numerous diehard fans shared an email that went out today inviting them  to a three-day Gigantic play session, set to run October 5 to October 7. “Relive the good old days of playing this beloved strategic hero shooter” the email exclaimed.

Calling Gigantic “beloved” might be a bit of a stretch—its peak concurrent player count on Steam was 8,303, according to Steam Charts, but six months later that number was down …